domingo, 23 de noviembre de 2014

The diversity of videogames and why it makes it hard to define the standars of what a good videogame is.

Videogames are a very particular form of media both in the way they tell stories and how the interact with the audience, making them hard to understand for the general public. Furthermore, the standars for what makes a good game can vary greatly, sometimes being fun and entertained  enough to be considered very good and other times is the stories they tell, the message they send or the experience they offer what define their quality.

One of the reasons of this is the diversity of videogames themselves. Not only they test the player skills, but they also may offer enganging mental challenges and capacity to make good decisions. This alone create an stimulating experience, where the player will not only try to best the game, but also improve himself or find new and creating ways to tackle the differents situations the work may offer.

The other very important aspect of a videogame is the story. Thanks to how the media work, stories may present themselves in different ways. The most common one nowadays is basiclly the same as with films. Actors giving their performances, both with motion capture for facial and body animations and their voices, presenting the usual structures and techniques seem in film-making while also spicing it up with a bit of interactive cinematics, letting the player "live" the scene by giving him some limited control or mixing exposition with gameplay.

The other method of storytelling that is not as common we may find is the most particular to videogames. Using the games mechanics, music and visuals, they get rid of classic cinematical scenes, dialogue and instead makes the experience become fully interactive. Each element of the gameplay becomes not only an exercise of good gameplay crafting, but also they tell a little bit fragment of a bigger story that only comes to being when the player puts the pieces together. This makes understanding the ploth both an stimulating experience and another challenge that fits together with the gameplay, making for a very complete and harmonic work.

Because of this variety, judging what makes a good videogames becomes incredible hard. Players tastes are as diverse as videogames themselves, some prefering gameplay above everything else, story or wanting to strike a balance between the two. This makes the debate about videogames as art a very problematic, and the critical review of the sames more complex. This make it even harder to understand for those foreigners to it, who wouldn't have the capacity to appreciate the subtlety of a games' design both in its gameplay mechanics and narrative techniques, because there is hardly a consensus about what makes a videogame good.

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